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Perlin Noise This is a screenshot of the Perlin Noise parameters: ![]() Res (width, height): The image resolution specified in pixel width and height bytes: The image bit depth interpolation: Three different ways of calculating the values between the noise samples. This can be "Linear", "Cosine" and "Cubic". smooth: Toggle to turn on/off oversampling that smoothes all noise samples by it's neighbours. Warning! It can be very slow to have smooth turned "on". octaves: Number of noise interations added on top of each other. offset: Amplitude offset (like an internal uniform "add") amplitude: Scales the amplitude of the noise persistence: Changes the way the frequences develop between the octaves frequency: Sets the starting frequency. Is usually best near the value of 2.0 dropoff: Changes the slope of the frequency curve. Is usually best near the value of 1.0 seed: Sets the randum number seed to get different random solutions. Don't animate seed if you want a temporal continuous noise, then animate phase instead. phase: Sets the phase (or actually where in Z to slice the image in 3D space). Animate this value if you want a continuous noise in time. xoffset: Sets the offset in X. Keep this at negative values for good results. yoffset: Sets the offset in Y. Keep this at negative values for good results. xscale: Sets the scale of the noise in X. Keep at rather small values (between 0.01 and 1.0) for nice and smooth noise. yscale: Sets the scale of the noise in Y. Keep at rather small values (between 0.01 and 1.0) for nice and smooth noise. Back |