Perlin Noise

This is a screenshot of the Perlin Noise parameters:

Res (width, height): The image resolution specified in pixel width and height
bytes: The image bit depth
interpolation: Three different ways of calculating the values between the noise samples. This can be "Linear", "Cosine" and "Cubic".
smooth: Toggle to turn on/off oversampling that smoothes all noise samples by it's neighbours. Warning! It can be very slow to have smooth turned "on".
octaves: Number of noise interations added on top of each other.
offset: Amplitude offset (like an internal uniform "add")
amplitude: Scales the amplitude of the noise
persistence: Changes the way the frequences develop between the octaves
frequency: Sets the starting frequency. Is usually best near the value of 2.0
dropoff: Changes the slope of the frequency curve. Is usually best near the value of 1.0
seed: Sets the randum number seed to get different random solutions. Don't animate seed if you want a temporal continuous noise, then animate phase instead.
phase: Sets the phase (or actually where in Z to slice the image in 3D space). Animate this value if you want a continuous noise in time.
xoffset: Sets the offset in X. Keep this at negative values for good results.
yoffset: Sets the offset in Y. Keep this at negative values for good results.
xscale: Sets the scale of the noise in X. Keep at rather small values (between 0.01 and 1.0) for nice and smooth noise.
yscale: Sets the scale of the noise in Y. Keep at rather small values (between 0.01 and 1.0) for nice and smooth noise.

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